So yesterday I was plugged into the Adventure Europe forums for two hours, so I could take part in the online adventure game developer’s conference. It was tremendous fun, and some great questions were asked. However, as six o’clock rolled around a last-minute question was put forth:
Can you decsribe you game making proccess from concieving an idea to publishing it , and the difficulties with working with people over the internet ?
Bonus point if you answer in rhimes.
Far be it from me to back off from a challenge. I came up with the following:
Here’s how my time is spent.
While I’m in development.
Once I get inspiration
Here come motivation
I just hope that it pays the rent.
It starts with writing a doc
That’s solid and tight as a rock
All items common and rare
They are all written there
‘lest anarchy come by and knock
Once the design is complete and computed
The team members must be recruited
For if it were all done by me
Nasty things you would see
‘cuz it would all come out convoluted
Then we all get right down to work
We do our jobs and we’ll never shirk
Pixels are dutifully slammed
The game’s mostly programmed
And hopefully no one’s a jerk
After months of blood, tears and sweat
It’s complete, but it’s not over yet!
Heed the words I am telling
For now starts the selling
Lots of money we hope we shall get
The advertising’s never much fun
But on it’s shoulders a business is run
Marketing Rosa or Stone
Is a whole different poem
So I that believe this ditty… is done!